BitSim has a wide range and depth of competence within the area of video and graphics, based on years of experience. We know algorithms, system architecture design, image processing, filters, 2D acceleration, adaptation to different display interfaces and much more. This knowledge is even more compelling inasmuch it can be combined with BitSim's know-how of System-on-Chip, ASIC and FPGA. An example of this is BitSim's own modular and scalable IP for graphics acceleration, BADGE. Are you looking for future proof and flexible solutions to relieve a processor using hardware accelerated graphic functions? Do you want to solve your end of life problem with graphics circuits on the market? Then you should take a closer look at BADGE.
Applications
Industrial TFT/LCD display systems, graphics acceleration IP, digital video broadcasting, digital video mastering equipment, pre- and post-processors, frame store/synchronizers, SDTV, HDTV, DVB-T
Techniques
Adaptive noise reduction, image stretching/zooming, color correction, format conversion, object tracking
Hardware Blocks
FIR filters like polyphase, 2D, brickwall and antialiasing. Other filters such as adaptive recursive, flexible rankvalue. Matrix multiplication, cartesian-to-polar conversions, CORDIC
Products and Services
BADGE, BitSim Accelerated Display Graphics Engine, is our flexible and scalable IP for embedded 2D display graphics and video. More about BADGE...